Many physical simulations incorporate vector mathematics to model phenomena such as radiative transfer and to compute behavior such as particle advection. Hardware-optimized ray tracing engines, tuned by processor manufacturer engineers, can accelerate simulation critical sections that depend on ray-based traversals and intersections. This BOF will serve as a venue for developers and users of simulations, visual analysis codes, and ray tracers to discuss interfaces, capabilities, and performance. This meeting will continue the conversation toward standardization of ray tracer interfaces to facilitate their expanding role throughout scientific workflows, including data evaluation, insight formulation, discovery communication, and presentation-quality artifact generation.